Thursday, 30 January 2020

Different Ways to Engage Students through Gamification

Engage Students through Gamification
Every day, teachers and instructors look for ways to keep the students engage in better learning and come up with mean to help them develop 21st-century skills necessary to function in the fast evolving world which is no easy task.

After seeing the effects of online gaming and how it affects the performance of children, the idea that games can enhance the learning of students is increasing being recognized and steps are being taken to implement this in academics too. It is important to understand that games can offer a far more than just an engaging experience or activities that help students learn. Gamification takes on an entirely new shape when it is introduced in the classroom and students respond with better engagement and motivation with their learning. 

Gamification can be defined as the idea that as students perform necessary behaviors or complete learning tasks, they earn experience points (XP), and inappropriate behaviors can lead to them losing health points (HP). Gamification platforms like Class Dojo and Classcraft then keep track of these point totals, so teachers and students are fully aware of where they stand at any given moment and students get a chance to increase their efficiency and get better points so that they can do well later in the class.

Talking with a UK dissertation writing service, they told that it would not be wrong to say that gamification is the application of elements of game design and mechanics to non-gaming context and it is usually done with the idea to influence behavior and engagement in a positive manner.

When we talk about gamification in an education context, it typically refers to the application of these ideas in order to drive student motivation engagement with the learning process. It is important to note here that gamification does not call for the explicit use of games, or some notion of ‘play’ or ‘playtime’ that only causes distraction to students and takes them further away from the studies. On the other hand, it is all about using the same gaming techniques and ideas and experiences that help students learn better and with these ideas, students learn the concept that when they behave in the right manner, they will get rewards and if they fail to perform, it will lead them nowhere.

It is important for the teachers to understand how gamification works and how they can make use of it in order to get better performance from their students. They will not have to look very fat as many aspects of human life are similar to the modern day design of video games or board games. Gamification can be more conveniently viewed as an approach to the design of human interactions, with video games only being the medium in which they are most observable.

There are various ways that teachers can keep their students engaged with gamification and hope for better results in the long run. All they need to do is to approach it through a framework that can allow one to enumerate aims, identify and implement appropriate stratagems, and ultimately evaluate outcomes. Teachers can assign points to different tasks and tell students that if they perform better, they can get higher points and move on to the next level but if they fail to perform well, they will not be able to get any points and this will put them a step behind other students who have done well.

in addition to this, teachers can also individual or group tasks to students and help them compete with each other as it will give rise to a sense of competition and the students will be motivated to do better because they know that rewards await them in the long run. Whether they choose to work alone or in groups, the must understand the purpose of gamification and how it will help them move forward in their class.

It is up to the teachers to explore the framework of gamification and see what new things they can bring in to keep the students motivated and on the right track to learning and development. They can develop new games or also come up with ideas to ask students to evaluate each other on their learning and skills so that they can remain motivated to beat each other and earn the points that will help them get better results. There are various ways that can be used for engaging students through gamification that allow individual growth as well as increased learning along with better accomplishments and a will to succeed.

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